Render engines

Stowaway captures the active engine's own settings, not just the generic resolution-and-output fields.

Supported engines

Cycles and EEVEE get full support, including view-layer passes. Octane, V-Ray, and RenderMan are tested against live installations — V-Ray's Render Channels and RenderMan's AOVs save and restore the same way Cycles passes do.

Engines are discovered, not hardcoded

Third-party engines that aren't on that list generally work without Stowaway having been built for them specifically. A preset remembers which engine it was captured with, and the preset details tooltip shows it — so you can tell at a glance whether a preset belongs to the scene you're about to apply it to.